
Publisher: Laminar Research
Limited data. X-Plane 11 runs excellently natively at a median 50 fps (2 reports) on M3, M4. Only 2 reports so far, so this is not a reliable verdict yet.
2
5.0/ 5
X-Plane 11.51 update is now available. The update contains bug fixes and includes more custom airports. See the detailed list of new items here:
Laminar Research releases X-Plane 11.50 final
Laminar Research, creator of the X-Plane flight simulator franchise, is proud to announce the final Vulkan/Metal update of X-Plane 11. After many months of converting our graphics engine and beta testing, we are today announcing the final release of version 11.50 for the X-Plane desktop platform.
Vulkan (PC) and Metal (Mac) are rendering level APIs that change how X-Plane interacts with the graphics card. They are faster than OpenGL that X-Plane has used in the past. Overall, most users will see improved frame rates and reduced stutters when using Vulkan or Metal.
In X-Plane 11.50, there is a check-box in the graphics settings that enables Vulkan or Metal, and a restart of X-Plane is necessary for the change to take effect. If for some reason a user can’t use Vulkan or Metal, OpenGL is still available by simply unchecking the box.
Numerous bug fixes, enhancements, and new airports are also included in this release.

Native

Runs pretty well on my 8 GB RAM MacBook Air.

Native

with graphics set pretty high, and depending on the aircraft you can get 60-100 on the M4 16gb. using the levelUp zibo 737 it dips down to 30-50 struggles more at complicated airports.
Other than the obvious storage issues the game rules well and is perfectly playable, not sure how it will handle a full sim setup but should do just fine.