SOMA cover art

SOMA

Publisher: Frictional Games

Game Information

SOMA is a sci-fi horror game from Frictional Games, the creators of Amnesia: The Dark Descent. It is an unsettling story about identity, consciousness, and what it means to be human.

The radio is dead, food is running out, and the machines have started to think they are people. Underwater facility PATHOS-II has suffered an intolerable isolation and we’re going to have to make some tough decisions. What can be done? What makes sense? What is left to fight for?

Enter the world of SOMA and face horrors buried deep beneath the ocean waves. Delve through locked terminals and secret documents to uncover the truth behind the chaos. Seek out the last remaining inhabitants and take part in the events that will ultimately shape the fate of the station. But be careful, danger lurks in every corner: corrupted humans, twisted creatures, insane robots, and even an inscrutable omnipresent A.I.
You will need to figure out how to deal with each one of them. Just remember there’s no fighting back, either you outsmart your enemies or you get ready to run.

Mac Performance Stats

Experience Reports

3

Play Methods

Native2
CrossOver1
Parallels0
Other0

Average Rating

2.7/5

Experience Reports

CrossOver

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ONMAC

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CrossOver

CrossOver

v26.0
NONEUNPLAYABLE
M1 PRO
Graphics:
LOW
Machine:
MacBook Pro
Chip:
M1 PRO
Cores:
10 CPU, 16 GPU
RAM:
16 GB

Review Note:

Crashes at startup with any settings.

Native

Native

GOOD
M1 PRO
Graphics:
MEDIUM
FPS:
60
Resolution:
1920x1080
Machine:
MacBook Pro
Chip:
M1 PRO
Cores:
10 CPU, 16 GPU
RAM:
16 GB

Review Note:

Runs ok, but since it's an OpenGL game performance is not what it should be. Resolution matters less, you can increase in-game resolution to 4K and have similar performance since it becomes CPU bound due to the lack of proper OpenGL/CL drivers (thanks Apple).

I noticed that macOS screen compositor can get finicky when connected to an external 4k display and running non-Metal applications. So to avoid performance loss in this scenario, set your external display with macOS resolution to 1080p (low) to have less buffer overhead than native 4k or 1080p default (still 4k). It makes a difference in performance. Just increase resolution in-game, it'll look better and have similar performance.

Native

Native

EXCELLENT
M4 PRO
Graphics:
HIGH
FPS:
60
Resolution:
1920x1080
Machine:
MacBook Pro
Chip:
M4 PRO
Cores:
14 CPU, 20 GPU
RAM:
24 GB

Review Note:

perfect