
Publisher: Remedy Entertainment





12

Native

Lower the rendering resolution for better performance. Overall looks and works great, can go to 60+ in some areas even

Native

Some graphic options set to middle, Metal FX render resolution 2048x1200, VSync on, a lot of fan noise, a bit disturbing

Native

Fixed to 60fps, VSync on, MetalFX render resolution 1843x1157, some graphical options set to middle, like shadows & AA, Ultra textures, just a bit of fan noise, not disturbing, very smooth gameplay

Native

Can go to 60 at times.

Native


Native

Game is playable, fps can increase to 60 with the same resolution using custom graphics settings with ray tracing set to low. Overall, this game runs great natively.
Device specs
- 14inch MPB
- M3 Pro (11CPU, 14 GPU)
- 18GB ram
- 512GB storage

Native

in 8gb m3 air.
working in high settings at 60fps. can be played using mild ray tracing but frame drops to 45.

Native

Base M4 Mac Mini, detailed testing here:
https://docs.google.com/document/d/1M8Fb64ziZoQGFwh5283jlBGphg5-o6uFBjtb5frPBEo/edit?usp=drivesdk

Native

Mini M4, 32GB.
Works great with full controller support! Didn't adjust any of the graphics settings except for changing the resolution to 4K.
P.S. Keep the rendering resolution at 1080p, if you go above that, you'll see stutters and lots of frame drops.

Native

A very good port. Runs at 60 fps using a bit of upscaling and max textures . Shadows need to be set to medium though .

Native

with raytracing on, drops to 40-50 fps. overall pretty decent!

Native

Great game. Remedy know their stuff. There's aspects of this game that remind me of Returnal. Slick and satisfying gameplay.
Running at native 1080p, max textures and detail, medium everything else. Looks great, runs like butter minimum 60fps at an average of 70fps. Promotion is implemented correctly and acts like VRR, so no tearing and consistent frame pacing.