Mewgenics cover art

Mewgenics

Publisher: Edmund McMillen

Game Information

The Ultimate Turn-Based Cat Tactics and Breeding Roguelite

From Edmund McMillen (The Binding of Isaac, Super Meat Boy) and Tyler Glaiel (Closure, The End Is Nigh) comes a deeply tactical legacy roguelite that asks:

What if you could breed the perfect army of whiskered warriors, then send them on tactical adventures in search of food, money and loads of treasure?

The Cat Loop:

Welcome to Boon County, where each day you’ll assemble a team from your ever-growing house and outfit your cats with class-specific collars (Fighter, Tank, Mage, and  many more). Send your mutant feline squad clawing through adventures of turn-based battles that demand careful positioning, wild power combos, and environmental shenanigans.

Combat That Rewards Mastery:

With 1000+ unique abilities (75 per class), 900+ items, and countless environmental interactions, every run throws fresh tactical puzzles at you. There’s real depth here, and endless room for experimenters and optimizers alike.

Breeding Creates Your Future:

Cats that return home carry scars, experience (and sometimes extra heads!) Pass down strange skills and mutations, tinker with your bloodline, tackle genetic quirks, and build ever stranger, more powerful cats for the next adventure.

Epic Scope:

  • 200+ hour main campaign

  • 10+ character classes with 75 unique abilities each

  • 900+ wild items

  • 200+ enemies and bosses

  • Roguelite progression: never experience the same game twice.

  • Choices at every turn. Money! Items!! And genes!! All matters.

From Simple to Infinitely Complex:

Mewgenics welcomes you in and then reveals more and more layers over time. Early runs teach the basics, but soon you'll be optimizing breeding chains, discovering unexpecterd ability combs, and making agonizing strategic choices about whether to keep a cute kitten or give it to one of the many NPCs to upgrade your house. Mewgenics offers you a path to tactical mastery while embracing chaotic emergent gameplay.

Build, experiment, adapt! There’s always a new way to experiment with (and break) the game.

Also: you can pet the cats.

Mac Performance Stats

Experience Reports

4

Play Methods

Native0
CrossOver4
Parallels0
Other0

Average Rating

2.5/5

Experience Reports

CrossOver

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ONMAC

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CrossOver

CrossOver

v26.0
D3D_METALUNPLAYABLE
M1 MAX
Graphics:
HIGH
Chip:
M1 MAX
Cores:
10 CPU, 32 GPU
RAM:
64 GB

Review Note:

There's an OpenGL error on launch. Some people have worked around this via a software OpenGL renderer, but that results in very poor performance. CrossOver devs say a fix is coming soon.

CrossOver

CrossOver

v25.1.1
D3D_METALPLAYABLE
M1 MAX
Graphics:
MEDIUM
Chip:
M1 MAX
Cores:
10 CPU, 24 GPU
RAM:
32 GB

Review Note:

Got it working in crossover after trying singural and whiskey. Audio is still pretty glitchy unfortunately, gonna wait till its stable

CrossOver

CrossOver

v25.1.1
D3D_METALVERY GOOD
M1 MAX
Graphics:
HIGH
Chip:
M1 MAX
Cores:
10 CPU, 24 GPU
RAM:
32 GB

Review Note:

Working with fixed audio on latest crossover if you add application in wine configuration and override to windows XP. Resolution is fixed by alt tabbing a bit.
Very playable.

https://www.codeweavers.com/support/forums/general/?t=27;mhl=345864;msg=345864#c6

CrossOver

CrossOver

D3D_METALVERY GOOD
M4 BASE
Graphics:
HIGH
Chip:
M4 BASE
Cores:
10 CPU, 10 GPU
RAM:
16 GB

Review Note:

Played on Sikarugir. Small audio bugs but nothing distracting.