Slay the Spire 2 cover art

Slay the Spire 2

Publisher: Mega Crit

Game Information

The Spire Awakens

The ultimate roguelike deckbuilder returns!

For 1,000 years, the Spire lay dormant, its secrets buried and its horrors forgotten. Now, it has reopened, hungrier and more dangerous than ever, devouring all who dare to ascend.

New perils demand sharper strategies, relentless cunning, and unwavering resolve. Outwit the Spire’s brutal trials, and uncover the truths hidden at its peak.

Will you survive the climb?

An Ever-Changing Spire

Step into the newly evolved Spire, a twisted labyrinth teeming with strange and deadly foes. Adapt to an arsenal of brand new cards, relics, and potions, each offering game-changing possibilities—or dangerous consequences.

Climb the Spire with a new and returning cast of characters, each with their own cards, motives, and secrets.

No two climbs are ever the same. Unpredictable challenges and evolving strategies await those brave—or foolish—enough to ascend.

New Ways to Play!


That aren't yet announced...

Coming to Early Access. Again!

Slay the Spire's success comes from our community! It sounds corny, but the extra mile many of you went to report issues, translate content/announcements, create long video essays, make excellent (lol) tier lists, and draw goofy or gorgeous fan art is the reason we're doing it all again. We love our job!

Mac Performance Stats

Experience Reports

3

Play Methods

Native2
CrossOver1
Parallels0
Other0

Average Rating

4.0/5

Experience Reports

CrossOver

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ONMAC

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CrossOver

CrossOver

vPreview 20260304
DXMTGOOD
M1 MAX
Graphics:
HIGH
Resolution:
2560x1440
Machine:
Mac Studio
Chip:
M1 MAX
Cores:
10 CPU, 32 GPU
RAM:
64 GB

Review Note:

Map, combat, shops, events, etc generally run great at 60FPS. Bosses sometimes are lower FPS, even like 20ish. Main menu, Timeline, and basically everything before you start a run runs at like 10 FPS or something. It's real bad. Had to add launch argument `--rendering-driver opengl3` and doesn't work on D3DMetal, but others all work.

Native

Native

VERY GOOD
M1 MAX
Graphics:
ULTRA
FPS:
120
Machine:
Mac Studio
Chip:
M1 MAX
Cores:
10 CPU, 32 GPU
RAM:
64 GB

Review Note:

Runs great at 5k

Native

Native

EXCELLENT
M4 BASE
Graphics:
HIGH
Resolution:
1920x1200
Machine:
Mac mini
Chip:
M4 BASE
Cores:
10 CPU, 10 GPU
RAM:
16 GB