Publisher: Laminar Research
X-Plane 11.51 update is now available. The update contains bug fixes and includes more custom airports. See the detailed list of new items here:
Laminar Research releases X-Plane 11.50 final
Laminar Research, creator of the X-Plane flight simulator franchise, is proud to announce the final Vulkan/Metal update of X-Plane 11. After many months of converting our graphics engine and beta testing, we are today announcing the final release of version 11.50 for the X-Plane desktop platform.
Vulkan (PC) and Metal (Mac) are rendering level APIs that change how X-Plane interacts with the graphics card. They are faster than OpenGL that X-Plane has used in the past. Overall, most users will see improved frame rates and reduced stutters when using Vulkan or Metal.
In X-Plane 11.50, there is a check-box in the graphics settings that enables Vulkan or Metal, and a restart of X-Plane is necessary for the change to take effect. If for some reason a user can’t use Vulkan or Metal, OpenGL is still available by simply unchecking the box.
Numerous bug fixes, enhancements, and new airports are also included in this release.
2
Native
Runs pretty well on my 8 GB RAM MacBook Air.
Native
with graphics set pretty high, and depending on the aircraft you can get 60-100 on the M4 16gb. using the levelUp zibo 737 it dips down to 30-50 struggles more at complicated airports.
Other than the obvious storage issues the game rules well and is perfectly playable, not sure how it will handle a full sim setup but should do just fine.