Fort Solis cover art

Fort Solis

Publisher: Dear Villagers

Game Information

Welcome to Fort Solis

Responding to an unusual alarm call from a remote mining base, Jack arrives at the dark and desolate Fort Solis. With storm warnings imminent, he heads inside to make desperate contact. As the night grows longer, events escalate, spiral out of control and the mystery of what happened to the crew begins to reveal itself. The storms is approching, limiting Jack’s escape as he looks to hold out until morning arrives.

Immersive Storytelling

Fort Solis looks to deliver a high-fidelity experience designed to completely immerse the player in the cast and their long night. With performances from Roger Clark, Troy Baker and Julia Brown, Fort Solis looks to deliver emotion, fear, empathy and much more with every chapter.

Supporting the core narrative are additional instances of story such as audio logs, surveillance footage of past or present events. Accompanying those are video logs recorded by all crew detailing the events before and perhaps even after that night the alarm was triggered at Fort Solis…

A uniquely singular cinematic experience!

The story is told across four chapters. Like a Netflix series, Fort Solis can be binged in one intense session, or played chapter by chapter like an episodic TV show.

Grounded by the visuals

Fort Solis brings to players, the next level of details, facial and body animations. With the help of Unreal Engine 5.2 Fort Solis realistic universe is brought to life!

An isolated mining complex

The skeleton of Fort Solis is built above and below ground. The base contains a variety of locations each with their own surface and sub surface levels. Players will be able to explore the isolated storm bearing surface, the creepy service tunnels absent of any light or the multiple departments that help Fort Solis function on a day-to-day basis such as Engineering, Medical and Communications.

As the story unfolds locations can easily be revisited for additional story context or continue to serve as a backdrop to the fate that awaits Jack with each passing hour.

Mac Performance Stats

Experience Reports

2

Play Methods

Native2
CrossOver0
Parallels0
Other0

Average Rating

2.5/4

Experience Reports

Native

Native

PLAYABLE
M1 BASE
Graphics:
LOW
FPS:
30
Hardware:
M1 BASE

Review Note:

Played on M1 MacBook Pro (8Gb) (+has a fan) and even here, it was difficult to reach consistent 30fps. Likely very hard to play on a fanless laptop. Low resolutions were necessary- still looks decent enough to play in both full screen and windowed. Low framerate does not impact gameplay much as it is very much an exploration/walking sim game with some QTEs. Note - QTEs are notably harder with lower FPS. YMMV with this game.

Native

Native

GOOD
M4 BASE
Graphics:
MEDIUM
FPS:
60
Hardware:
M4 BASE

Review Note:

Mini M4, 32GB
The gameplay is ok, runs on medium settings with VSync on. Stutters a lot on high/ultra settings and suffers from screen tearing if you don't enable VSync.
Has full controller support.